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Ten Rules for Email SIMming:

1.
Creativity is key, creative logs give life to your character.
2.
Pay attention to detail. Keep up with what others write in their logs... it just might effect your character.
3.
Be flexible, when you're SIMming anything can happen.
4.
Remember the Golden Rule, treat others in you logs the way you want to be treated in theirs... with respect.
5.
For every action there is a reaction. If you put a phaser to your head and fire, chances are you're dead. Don't do dumb stuff.
6.
Words are powerful, use them carefully, and write so others understand what you're doing.
7.
Communicate; talk out of character (OOC) with other crew members in email. It builds cohesion and can add to creativity.
8.
Stay involved, you can't always be the center of attention... but that doesn't mean your character can't do anything. It is a big ship.
9.
Develop your character. Make sure you use traits about your character in your logs. Don't just write a BIO and then play your character completely different.
10.
Be consistent, that way others know what to expect of you. Over time it can be like ESP.

ADDENDA:

11.
Interact with others! One of the best things about participating in a sim is reading about how others interact with you. Put other players in your logs, or create a joint log with another player!
12.
If you write about another player, be sure to play that character within the bounds of that player's character concept, either through what they've written in their bio, or what they've established in their logs.
13.
If you're not sure how someone would react, and you want/need to put them in your log, follow two rules of thumb: First, follow the Golden Rule -- treat them in the way you'd want to be treated. Second, treat them with the respect that any competent, qualified Starfleet Officer deserves.
14.
Remember to keep it "real." Okay. Sure, we're in a Star Trek universe ... there are plenty of fantastic or impossible things that exist. But there are still the bounds of the Star Trek universe -- it's not as limited as we are here in the 21st century, but it does have its limits. Try to remember to play by them.
15.
If you don't think you have anything to do with or can't work with the plot, contact your Department Head or the Command Team, and we'll give you a few ideas!

As an officer on a UCIP Email Sim it is required that you log at least one quality log per week. However you can post as often as you like. If you are a new officer you will be given the rank of Cadet and will have to enrole in the E-mail academy. At the Academy you will become familiar with the way we post at the UCIP. NB you will not be able to progress to the rank of Ensign until the course has been passed.

 
Promo's Pips Time Length
Cdt All new members to the UCIP start at Cadet
Cdt to Ens Approximately 3 weeks and graduating academy
Ens to LtJg No less than 7 weeks and showing a knowledge of department OR good interactive abilties
LtJg to Lt No less than 9 weeks, showing knowledge of department (passing course relevant to department) and good interactive simming abilities
Lt to LtCmdr No less than 12 weeks and showing leadership qualities
LtCmdr to Cmdr No less than 15 weeks/4 months and be in a position of Command (Department head, XO etc)
Cmdr to Cpt No less than 18 weeks/5 months
Cpt to FCpt No less than 28 weeks/7 months
FCapt to Como Approximately 9 months
Como to RAdm Approximately 11 months
RAdm to VAdm Approximately 13 months
Admiral Approximately 15 months
Fleet Admiral -

The figures listed are minimums and only ment as a guide to the CO so length of time between promotions can vary. Promotions will be assessed by readyness and quality of logs. To reach the rank of full Lieutenant requires an academy course completion in the course relevant to the officers duty (ie Security Officer requires a completion of the security course before reaching the rank of Lieutenant). Promotions past the rank of Lieutenant Commander are subject to review by Starfleet command.

Below are promotion rates for NCO's. Remember these are BARE MINIMUMS!

Promo's Pips Time Length
Cwm All new NCO members to the UCIP start at Crewmen
Cwm to PO3 At CO's discretion
PO3 to PO2 No less than 3 weeks
PO2 to PO1 No less than 3 weeks
PO1 to CPO No less than 4 weeks
CPO to SCPO No less than 4 weeks
SCPO to MCPO No less than 5 weeks
MCPO to WO No less than 5 weeks
WO to CWO No less than 7 weeks 

The following chart is a description of field promotion from NCO to Officer

NCO Rank Pips Pips Officer Rank
Crewmen = Cadet
Petty Officer Class 3 = Cadet
Petty Officer Class 2 = Ensign
Petty Officer Class 1 = Ensign
Chief Petty Officer = Lieutenant JG
Senior Chief Petty Officer = Lieutenant JG
Master Chief Petty Officer = Lieutenant
Warrant Officer = Lieutenant
Chief Warrant Officer = Lieutenant Commander