| Ten
Rules for Email SIMming: |
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| 1. |
Creativity is key, creative logs give life
to your character. |
| 2. |
Pay attention to detail. Keep up with what
others write in their logs... it just might effect your character. |
| 3. |
Be flexible, when you're SIMming anything
can happen. |
| 4. |
Remember the Golden Rule, treat others in
you logs the way you want to be treated in theirs... with respect. |
| 5. |
For every action there is a reaction. If you
put a phaser to your head and fire, chances are you're dead. Don't do dumb
stuff. |
| 6. |
Words are powerful, use them carefully, and
write so others understand what you're doing. |
| 7. |
Communicate; talk out of character (OOC)
with other crew members in email. It builds cohesion and can add to
creativity. |
| 8. |
Stay involved, you can't always be the
center of attention... but that doesn't mean your character can't do
anything. It is a big ship. |
| 9. |
Develop your character. Make sure you use
traits about your character in your logs. Don't just write a BIO and then
play your character completely different. |
| 10. |
Be consistent, that way others know what to
expect of you. Over time it can be like ESP. |
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| ADDENDA: |
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| 11. |
Interact with others! One of the best things
about participating in a sim is reading about how others interact with
you. Put other players in your logs, or create a joint log with another
player! |
| 12. |
If you write about another player, be sure
to play that character within the bounds of that player's character
concept, either through what they've written in their bio, or what they've
established in their logs. |
| 13. |
If you're not sure how someone would react,
and you want/need to put them in your log, follow two rules of thumb:
First, follow the Golden Rule -- treat them in the way you'd want to be
treated. Second, treat them with the respect that any competent, qualified
Starfleet Officer deserves. |
| 14. |
Remember to keep it "real." Okay.
Sure, we're in a Star Trek universe ... there are plenty of fantastic or
impossible things that exist. But there are still the bounds of the Star
Trek universe -- it's not as limited as we are here in the 21st century,
but it does have its limits. Try to remember to play by them. |
| 15. |
If you don't think you have anything to do
with or can't work with the plot, contact your Department Head or the
Command Team, and we'll give you a few ideas! |